Thursday, September 15, 2011

Open Geometry: OpenGL + Advanced Geometry by Hellmuth Stachel - Buy this book!

This book is about graphics programming using C++, with applications taking advantage of a well-documented, versatile, and robust library that is based on OpenGL. It presents both a programming course that emphasizes object-oriented thinking and a well-documented, versatile, and robust geometry library. All the source code is provided on the accompanying diskette so that readers may use and study the library without having to worry too much about their implementation. All of the relevant geometry is covered in depth to give readers a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks (both planar and spatial) are covered. The authors discuss the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

Buy this book!
An extraordinarily valuable book for any one wanting to create Open-GL scenes. Unlike many Open-GL books that stop after presenting the basic Openg-GL figures, Open Geometry provides numerous complete source code examples of complex and interesting shapes.Want to display the horns of the greater kudu, Moebius strip, Klein bottle, complex mechanical motion? Then this book is for you.

Of the nine Open-GL books I own, this is by far the most useful.

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